![]() ![]() The downside is I will need to invest points in dual-wield to make use of my wands. Wands also have the benefit of 2 elements (a different element in each hand), so if I find I'm in need of burning some oil and electrifying some water, I can do both without a weapon swap. ![]() The way I currently see it, using a staff I can only manipulate the environment through Staff of Magus once per turn, whereas wands I can target different areas as long as my AP allows. My problem is I can't decide which weapon to use.Īs I'm hoping to be spending most of my turns casting spells, the main purpose of either weapon for me will be for ground effects (burning oil, electrifying water, etc.). I'm just getting ready to start a new game with a buddy of mine in Enhanced Edition, and want to build a mage. ![]()
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March 2023
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